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Mostrando postagens com marcador Games. Mostrar todas as postagens

Informações para o script 11

Termos a serem pesquisados:


Grundy Functions (combinatorial game theory): Site 1

Games of Skill (ver Decision making using game theory - Kelly, Anthony, 1957-)

Artigos

A grande maioria destes artigos está no DVD dados e biblioteca.
  • John Phillips. Two Theories of Fictional Discourse: Link
  • Steven D. Hales. The Problem of Intuition: Link
  • A Logic for Information Systems
Author(s): Dmitri A. Archangelsky and Mikhail A. Taitslin
Source: Studia Logica: An International Journal for Symbolic Logic, Vol. 58, No. 1, Reasoning
with Incomplete Information (Jan., 1997), pp. 3-16
Published by: Springer
Stable URL: http://www.jstor.org/stable/20015890

Abstract: A conception of an information system has been introduced by Pawlak. The study has been continued in works of Pawlak and Orlowska and in works of Vakarelov. They had proposed some basic relations and had constructed a formal system of a modal logic that describes the relations and some of their Boolean combinations. Our work is devoted to a generalization of this approach. A class of relation systems and a complete calculus construction method for these systems are proposed. As a corollary of our main result, our paper contains a solution of a Vakarelov's problem: how to construct a formal system that describes all the Boolean combinations of the basic relations. Key words: modal logic, information system, complete calculus.

  • Predelli and García-Carpintero on "Literal Meaning" (Predelli y García-Carpintero sobre Literal Meaning)
Author(s): François Recanati
Source: Crítica: Revista Hispanoamericana de Filosofía, Vol. 38, No. 112 (Apr., 2006), pp. 69-79
Published by: Instituto de Investigaciones Filosóficas, Universidad Nacional Autónoma de
México
Stable URL: http://www.jstor.org/stable/40104967

1 . What Literal Meaning Is About

Literal Meaning is devoted to a foundational debate in the philosophy of language: the debate between Literalism and Contextualism. According to Literalism, sentences represent the world as being thus and so and are true or false depending on how the word actually is. The task of semantics is to assign truth-conditions to sentences in a compositional fashion. According to Contextualism, this project rests on a category mistake. Natural language sentences per se don't have truth-conditions, they only have conventional meanings in virtue of which they can be used to say things that are true or false. What has content primarily is the speech act (or the thought act) and only derivatively the sentence used in performing the speech act.

  • The Real Puzzle from Radford
Author(s): Seahwa Kim
Source: Erkenntnis (1975-), Vol. 62, No. 1 (Jan., 2005), pp. 29-46
Published by: Springer
Stable URL: http://www.jstor.org/stable/20013311

Colin Radford raises the question of our emotional responses to fiction in his paper 'How can we be moved by the fate of Anna Karenina?'1 When we read a novel or watch a movie, we have emotional responses towards characters or situations portrayed. We sob, sweat, gasp, scream, smile, and laugh. We fear Darth Vader, we feel anger toward lago, and we are amused by the characters of South Park. These responses seem so natural. But Radford claims that there is something incoherent about them. How can we have them when we know that those characters are not real and those situations are just fictional?

  • The Role of Coherence of Evidence in the Non-Dynamic Model of Confirmation
Author(s): Tomoji Shogenji
Source: Erkenntnis (1975-), Vol. 63, No. 3, Coherence, Truth and Testimony (2005), pp. 317-333
Published by: Springer
Stable URL: http://www.jstor.org/stable/20013367

A defence of informational structural realism. Luciano Floridi

Appropriateness measures: an uncertainty model for vague concepts. Jonathan Lawry

Answer Sets and Qualitative Decision Making
Author(s): Gerhard Brewka
Source: Synthese, Vol. 146, No. 1/2, Non-Monotonic and Uncertain Reasoning in Cognition
(Aug., 2005), pp. 171-187
Published by: Springer
Stable URL: http://www.jstor.org/stable/20118623


Livros

  • Giuseppi Primiero. Information and Knowledge: A construtive type theoretic approach. Logic, Epistemology and the Unity of Science. Vol. 10. Springer. 2008 
  • The Logic Foundation of Probability (R. Carnap): Site

Meet MAYA-II, the new DNA computer that can play Tic-Tac-Toe

By Cyrus Farivar

While strands of DNA may be able to pick fights with other strands, one thing that they can't do yet is play computer games -- that is, until now. In what appears to be an early proof-of-concept for DNA computing, scientists at Columbia University and the University of New Mexico have created a basic computer, called the MAYA-II, which has a molecular array of YES and AND logic gates made up of 100 DNA circuits. This allows the MAYA-II to play a complete game of Tic-Tac-Toe against a human opponent, and apparently nearly always win. However, this isn't exactly a fair test, given that the MAYA-II always goes first, and always opens with the center square. Still, even though each move takes 30 minutes to complete, the lead researcher on the project, Dr. Joanna Macdonald of Columbia, says that a DNA computer would be perfect for injection into human subjects to combat disease, because in theory, it would be able to "diagnose and kill cancerous cells or monitor and treat diabetes by dispensing insulin when needed." Useful applications aside, we're ready to take on the MAYA-II in Connect Four whenever Dr. Macdonald thinks it's ready.
 
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